You begin by creating a party of four characters. Some of them friendly but most of them not. As you descend you’ll come across various races inhabiting the underworld. When you enter the tunnels the entrance collapses, forcing you to delve deeper into this underground labyrinth. Your team has been hired by the Lords of Waterdeep to investigate the source of trouble lying beneath the city. It’s still playable today by purchasing the GOG version or using Dos Box or an Amiga emulator. It was also available for the Amiga, Sega CD, SNES and Game Boy Advance. Clicking the activating item onto the blank brick sends you to the door's partner, located on some other level of the dungeon.Eye of the Beholder is a role-playing game developed by Westwood Associates and released for the PC in 1991. To use the doors, you need to find the item that would be represented by the blank brick, if that brick had an icon. Each door has eight icon bricks around it, with only seven of them filled. There are several stone doors in the dungeon. We recommend starting with a Fighter, a Ranger, a Cleric, and a Mage. ![]() NPCs page for a list of the characters you can meet. The lone cleric has bad stats, and the lone mage comes extremely late in the game, so you should plan on adding fighters to your party - or not adding anyone you can stay with four characters if you want. Level 5 to have the NPC resurrected and added to your party. If you find bones, you have to take them to the Dwarven Cleric on You can only create four characters at the start of the game, but there are friendly NPCs - or at least their bones - who can join you inside the dungeon. Only a few locked doors can be picked open, and all doors have keys. ![]() There is almost nothing for thieves to do in the game. Your characters will probably only earn enough experience to reach level 7 during the game, which means clerics won't be able to cast level 5 spells, and paladins won't be able to cast spells at all. To throw an item, select it and then click it on the upper half of the 3D view in the adventure screen. To use an item - for example, to drink a potion or read a scroll - equip it in one of a character's hands and then right-click on the item in the adventure screen. To eat, select a set of rations and then click it on the plate in a character's inventory screen. To identify them (without cheating), you have to use the Oracle of Knowledge on Most magical items won't start out identified in the game. The dance is simple: just move to an open 2x2 region in the level, wait for your opponent to move adjacent to you, face them (if necessary) and attack, strafe to an open square, and then repeat. And since ranged weapons force you to pick up your ammunition after each battle, you might want to focus on melee weapons, and learn how to dance around opponents so they don't hit you back. The interface makes it much easier to use melee weapons and ranged weapons rather than spells. All of the Special Quests are labeled in the walkthrough.ĭaggers look like melee weapons, but they can only be used as thrown weapons. Some of these Special Quests are obvious, and some aren't. Level 12 has a Special Quest that can earn you useful equipment or experience. Speaking of the Create Food spell, once you gain it you no longer need to carry rations around, except for the Special Quest on Early in the game, you have to be careful about resting to prevent characters from going hungry, but once you gain the (cleric level 3) Create Food spell, this is no longer an issue. ![]() You can rest as much as you want without penalty. If this mechanic seemed obvious to us, then we didn't mention it in the walkthrough to reduce the amount of clutter on the walkthrough pages. Most doors require you to press a button, pull a lever, or step onto a pressure plate to open them. Any changes you make will function for the entire game, including when you type in names for your characters, so we'd recommend creating your characters first and then remapping the keys. We switched movement to the more common WASD keys, using the mapping shown below:įor the above mapping to work, you'll also need to map the reverse (7=A, 2=S, and so forth). Pressing control-F1 will bring up the DOSBox key remapper. If you're using DOSBox to play the game, then you can use it to remap the keys so you don't have to use the numpad for movement. We used ASE when writing the walkthrough. It makes Eye of the Beholder much friendlier to play, which might be a good thing or a bad thing depending on your point of view. ![]() It provides auto-mapping, save backups, item identification, and more. A useful tool when playing Eye of the Beholder is theĪll-Seeing Eye (ASE).
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