With every finished run, win or lose, you’ll earn EXP that goes towards unlocking new content (as of writing this, I still haven’t unlocked everything after over 15 hours of gameplay), opening up new possible spell and artifact synergies that’s sure to keep you coming back for more. The game features nine unlockable characters, each with a selection of very distinct loadouts that changes not only your starting artifact and deck, but also your main weapon.įor example, Gunner’s Manafire loadout features a piercing beam that restores mana on hit, while his Bullethell loadout starts the player off with only one spell in exchange for a very quick scattershot weapon that costs nothing to fire. Instead, you randomly draw a pair of random spells from your deck, with the option to shuffle whenever you please (which you can actually build around, but we’ll get to that in a bit). Unlike its spiritual predecessor, the game doesn’t give you a second to breathe and while choosing your next set of cards. The game features a 4×4 grid-a huge upgrade from Battle Network’s 3×3-and an incredibly fluid, but also insanely frantic, combat system that rewards quick reflexes and smart deck building. What caught my eye was a screenshot that showcased its vibrant art style and a familiar, yet very different playing field. Cue One Step From Eden, a game that I just happened to find through my Steam Discovery Queue during the 2020 Summer Sale. MegaMan Battle Network was probably one of my favorite franchises back when I was a kid, and I’ve been waiting for it to be ported into the Switch for god knows how long now.
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