![]() I feel like I could have easily squeezed another 10 satisfying hours out of Wasteland 3 by exploring the clown museum, wiping the cannibals off the map, and trying to figure out what the deal is with all the golden toaster components I collected (apparently there is something worthwhile waiting for you if you track down all of them, but I won't spoil it here). Games being this long is the reason all my friends with children are only just finishing The Witcher 3 now. That's not just a long time for a professional critic to spend on one game-that's a long time for anyone. Fallout 4's Game of the Year Edition has an average playtime of 109 hours (opens in new tab). You get to see how differently choices play out while your original decisions are still fresh in your mind.Īs the Fallout games got longer and longer, it got harder to play that way. It's the perfect way to play an RPG with a reactive world and characters who pay attention to what you say and do. So I immediately made a new character, started over, and played the whole thing again just to see how different it could be. I'll backup my saves and try what you suggested though, starting with FCom.When I finished Fallout for the first time, I definitely wanted more. I honestly doubt F Companions would be the culprit of this problem, but of course I don't know for sure. And I don't have many mods that modify DC besides TTW Interiors. After that, I deleted the save, started a new game, and have stayed in DC. If I absolutely have to, of course I will but Vortex has treated me well so far with every game I've used it on (of course there've been problems, but no more than any other MM I've used).Īs a side note, I haven't even been to NV once since I installed it besides starting a game there to make sure it existed. As far as I know, from what I've read in general about about specific mods, ones like that shouldn't cause problems.Īs for your words about Vortex, maybe I'm being blind here, but I already have to use like 2 different mod managers each with their own different ways of doing things for Oblivion, and both Vortex and FMM for NV I'd really rather not start changed MMs again. I didn't bring any of the NV companions to DC, I had them installed just in case I brought my character over to NV (which lately I've been considering not doing). How did you bring willow, hope lies and andrea over to DC? If you use CoC command even once to teleport between wastelands your game is broken. ![]() Backup your save and start removing mods one by one to find the culprit. Both were trash tier mod managers for older games like FNV. Alot of people were also stubbornly still using 2.9.x TTW, so their comments on nexus don't warrant to anything. I doubt they tested all the way to NV end since they also mentioned that they need feedback too. How far have they tested it no one knows but now you are having trouble. I just saw the debate between the F companion mod author and Roy on nexus. So you can use the description to check for any mods that uses the same structure and avoid using them. #45.Leave conversation - This mod force closes dialogues which breaks scripts and dialogue choices can become locked out, breaks the game I see a few mods now that I don't use, but I don't wanna risk breaking my game (assuming I can continue) just to get rid of some clothes I don't use or whatever. As for Project Nevada, I've only ever used the core module, which it says is compatible (unless the DLC patches don't count). It says F***able Companions is incompatible, but the mod page says it's fine, and based on what the IM list says it wouldn't be my problem anyway, I think. (Hope the spoiler worked) I've read the incompatible mods list several times, and I don't think I have any but two. TTW RWL - Black and White TranquilityLane.esp Project Nevada - Gun Runners' Arsenal.esp Project Nevada - Old World Blues (No Cyberware).esp FNV Vanilla hat fix with all storyline DLCs.esp
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |